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Scott Sun
Scott
Commits
b3160cdd
Commit
b3160cdd
authored
4 years ago
by
Scott Sun
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scott
parent
48be72f8
Changes
1
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1 changed file
with
26 additions
and
6 deletions
+26
-6
ATS_AIM_customer_data_analysis.js
ats/topcam/ATS_AIM_customer_data_analysis.js
+26
-6
No files found.
ats/topcam/ATS_AIM_customer_data_analysis.js
View file @
b3160cdd
...
...
@@ -858,9 +858,9 @@ try {
GEN
.
copyLayer
({
source_job
:
job
,
source_step
:
step
,
source_layer
:
tmp_gold_info
[
layer_gold_type
],
dest_layer
:
tmp_area_layer
,
mode
:
'replace'
,
invert
:
'no'
});
GEN
.
COM
(
"clip_area_strt"
)
GEN
.
COM
(
"clip_area_end,layers_mode=layer_name,layer="
+
tmp_area_layer
+
",area=profile,area_type=rectangle,inout=outside,contour_cut=yes,margin=0,feat_types=line
\
;pad
\
;surface
\
;arc
\
;text"
)
var
tmp_info
=
GEN
.
copperArea
({
layer1
:
tmp_gold_info
[
layer_gold_type
],
resolution_value
:
1
})
//
var tmp_info = GEN.copperArea({layer1:tmp_gold_info[layer_gold_type],resolution_value:1})
// var tmp_info = GEN.exposedArea({layer1:item.signalL,mask1:tmp_gold_info[layer_gold_type],resolution_value:1})
//
var tmp_info = GEN.exposedArea({mask1:item.signalL,layer1:tmp_gold_info[layer_gold_type],resolution_value:1})
var
tmp_info
=
GEN
.
exposedArea
({
mask1
:
item
.
signalL
,
layer1
:
tmp_gold_info
[
layer_gold_type
],
resolution_value
:
1
})
var
tmp_data
=
{}
if
(
layer_gold_type
==
"top"
)
{
tmp_data
.
sf_area_ref_layer_front
=
tmp_gold_info
[
layer_gold_type
]
...
...
@@ -1092,10 +1092,10 @@ try {
// }
// 邮件触发
//
sendEmail({
//
subject:db_customer + ' / '+job+' reading is ready!',
//
content: db_customer + ' / '+job+' reading is ready!'
//
})
sendEmail
({
subject
:
db_customer
+
' / '
+
job
+
' reading is ready!'
,
content
:
db_customer
+
' / '
+
job
+
' reading is ready!'
})
if
(
mode
===
"aimdfm"
)
{
$
.
QDfm
.
updateRow
({
...
...
@@ -1996,6 +1996,26 @@ function symbolAnalysis(props){
a
.
width
=
num1
a
.
length
=
num2
}
}
else
if
(
/^r
\d
/
.
test
(
b
)){
var
num1
=
b
.
slice
(
1
)
-
0
;
var
num2
=
num1
;
if
(
num1
>
num2
){
var
tmp
=
num2
num2
=
num1
num1
=
tmp
}
if
(
a
.
width
==
"N/A"
){
a
.
width
=
num1
a
.
length
=
num2
return
a
}
if
(
num2
<
a
.
length
){
a
.
width
=
num1
a
.
length
=
num2
}
else
if
(
num2
==
a
.
length
&&
a
.
width
>
num1
){
a
.
width
=
num1
a
.
length
=
num2
}
}
return
a
},{
width
:
"N/A"
,
length
:
"N/A"
})
...
...
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